AI Insights · Timothy · July 2023
Top 5 Apple Arcade Games Performance in Poland Q2 2023
Discover the performance trends of the top 5 Apple Arcade games in Poland for Q2 2023, including weekly downloads, revenue, and active users.
In the second quarter of 2023, the top 5 Apple Arcade games in Poland displayed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics:
Chess - Play & Learn from Chess.com saw a peak in weekly revenue at approximately $12.5K in mid-May, with a consistent range between $8.2K and $10.9K for most of the quarter. Weekly downloads witnessed an initial spike to around 26K in early April, followed by a gradual decline to about 7.4K by the end of June. The app's weekly active users decreased from 310K at the end of March to 190K by the end of June.
Ninja Kiwi's Bloons TD 6 showed fluctuations in weekly revenue, peaking at $4.7K in mid-April and ending the quarter around $2.7K. Weekly downloads remained relatively stable, averaging around 150 downloads. The game’s weekly active users hovered around the 1.5K to 2K range throughout the quarter.
Farming Simulator 20 by GIANTS Software GmbH experienced steady revenue, peaking at $1.1K in early May and maintaining a range around $750 to $1K for most of the quarter. Weekly downloads were modest, remaining around the 50 to 70 mark. Active users showed a slight decline from 579 at the end of March to 405 by the end of June.
Don't Starve: Pocket Edition from Klei registered a peak in weekly revenue at $688 in late April, with fluctuations around $400 to $550 for the rest of the quarter. Weekly downloads spiked to 426 in late April but generally remained below 50 for most weeks. Active users saw a significant rise to 666 in late April and stabilized around 250 by the end of June.
Finally, Hill Climb Racing by Fingersoft showed stable weekly revenue, peaking at $478 in early June and maintaining around $350 to $450. Weekly downloads fluctuated, reaching a high of 11.9K in early April and closing the quarter at approximately 5.9K. The game’s active users increased from 199K at the end of March to 231K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.